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Together In Spirit (Unity, C#)

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2021

Together In Spirit is a 2.5D point-and-click narrative where a lonely ghost goes on an adventure to find friends.

This was built by a team of 10 where I was the lead programmer and a project manager.

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Some of my tasks included:

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  • Programming the gameplay puzzle logic

  • Designing the core mechanics within the game, such as the inventory system, dialogue system, and puzzles

  • Working with other team members to unify the assets in one cohesive product

  • Resolving merge conflicts and peer reviewing pull requests of team members to ensure smooth development amongst the team

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Trapped In Wonderland (Phaser, JavaScript)

2020

Trapped In Wonderland is a 2D puzzle platformer where Alice wakes up in an abandoned laboratory and uses drugs to alter her size in order to escape.

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This was built by a team of 3 where I was as a programmer.

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Some of my tasks included:
 

  • Programmed puzzle logic for each level (6 levels)

  • Implemented different animation states

  • Designed tilemaps for the level layout in each level

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Legion Escape (Phaser, JavaScript)

2020

Legion Escape is a top-down infinite runner where a deserter is running away from the Roman army while trying to avoid arrows and barricades.

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This was built by a team of 3 where I was as a programmer.

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Some of my tasks included:

  • Collision detection for obstacles moving at various speeds

  • Balancing the difficulty of the game through player feedback

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