
Game Designer
Together In Spirit (Unity, C#)
2021
Together In Spirit is a 2.5D point-and-click narrative where a lonely ghost goes on an adventure to find friends.
This was built by a team of 10 where I was the lead programmer and a project manager.
Some of my tasks included:
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Programming the gameplay puzzle logic
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Designing the core mechanics within the game, such as the inventory system, dialogue system, and puzzles
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Working with other team members to unify the assets in one cohesive product
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Resolving merge conflicts and peer reviewing pull requests of team members to ensure smooth development amongst the team


Trapped In Wonderland (Phaser, JavaScript)
2020
Trapped In Wonderland is a 2D puzzle platformer where Alice wakes up in an abandoned laboratory and uses drugs to alter her size in order to escape.
This was built by a team of 3 where I was as a programmer.
Some of my tasks included:
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Programmed puzzle logic for each level (6 levels)
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Implemented different animation states
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Designed tilemaps for the level layout in each level


Legion Escape (Phaser, JavaScript)
2020
Legion Escape is a top-down infinite runner where a deserter is running away from the Roman army while trying to avoid arrows and barricades.
This was built by a team of 3 where I was as a programmer.
Some of my tasks included:
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Collision detection for obstacles moving at various speeds
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Balancing the difficulty of the game through player feedback
